Tester for Interior Cut Version 2 needed

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Tester for Interior Cut Version 2 needed

Postby Lestat DeLioncourt » Sat Apr 27, 2013 8:38 am

I need someone to test the new Interior Cut. The task is to submit a list of errors for missing meshes/ textures (preferable from the CS), that those meshes/ textures could be added with the upcoming Skyrim Data Update.

Anyone interested? Just send me a quick PM and I'll submit the file

#include <iostream>
using namespace std;

int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;

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Re: Tester for Interior Cut Version 2 needed

Postby Luxray » Sun Apr 28, 2013 1:34 am

I'd be glad to help with this Lestat.
Omnia In Nihil wrote:The colouring of rugs is always a complicated issue, as you have to find a balance between individual creativity and lore-friendliness.

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Re: Tester for Interior Cut Version 2 needed

Postby Yeti » Sat May 04, 2013 10:09 pm

So, when can we expect to see this interior cut, and what areas will it include? 8-)

I assume someone has been making progress on the Reach exterior behind the scenes. If so, how close to being finished is the wilderness area around Karthwasten? Seeing how it's our next release, I would hope the exterior will be ready for npcs by the time all of Karthwasten's interiors are completed.
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Re: Tester for Interior Cut Version 2 needed

Postby Worsas » Sat May 11, 2013 8:34 pm

i'll upload the new cutout for interior modders shortly. There is still a bit of work to do around karthwasten. There will be caves in the meantime and many other interiors to create to fill the gap, if needed, since we can now finally create the interiors for the reachmen homes.

(this also leaves some time to insert some new clothing and faces)

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