Article on developing modular tilesets & dungeons

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Article on developing modular tilesets & dungeons

Postby Luxray » Fri Oct 04, 2013 4:17 am

Just found a link to this article on Bethesda's strategy for developing modular tilesets: clicky

Pretty long, and nothing really surprising in there (I guess we are all experts with modular tilesets by now!) but it was still enjoyable to read. Insightful to see contrast to how I would work; obviously not being pressed for time, there is much more scope to go 'outside of the lines' in the interiors I make.

Anyway. It's somewhat related to us, maybe you'll be interested in reading it ;)
Omnia In Nihil wrote:The colouring of rugs is always a complicated issue, as you have to find a balance between individual creativity and lore-friendliness.

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