Barrows

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Barrows

Postby Worsas » Mon Jun 18, 2012 3:39 pm

Image
Image

Ideas and critique are welcome.

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Re: Barrows

Postby french ninja » Mon Jun 18, 2012 11:08 pm

*drools*

Edit: Maybe the texture of the bloodmoon door could be retextured to match your model so it looks like the stone came from the same quarry?
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Re: Barrows

Postby Worsas » Tue Jun 19, 2012 11:12 am

Edit: Maybe the texture of the bloodmoon door could be retextured to match your model so it looks like the stone came from the same quarry?

No worries. I am planning to make everything fully compatible in look, including barrow-entrances, menhirs etc. :)

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Re: Barrows

Postby Rattfink333 » Tue Jun 19, 2012 1:17 pm

Do we have snowdrift meshes yet? could use some to blend into the areas in the snow.
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Re: Barrows

Postby Worsas » Tue Jun 19, 2012 1:52 pm

We've got various snow piles for that. I might be making spare snow coverage too. I'll look. Since this will be a very essential set for Skyrim that will show up almost everywhere, I should put a lot of time and thought and detail into it. I also pm'ed Revenant at P:C to ask if he is going to provide some input on this as he already was a great help in making the menhirs for TR. I hope I'm not putting too much pressure on him by writing this here.

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Re: Barrows

Postby Worsas » Fri Jul 06, 2012 8:55 am

I'm at a stage where I would like to hand what I've made so far into the responsible hands of the modders around here.

There are many possibilities for extension on this set and I hope someone around here will continue on it. But apart from that you may already start working with this on exteriors, I think.

My apologies for a couple of uv-seams this set has. Please note that I have been working with two uv-maps, one with the base stone texture and one with the detail texture to add the motifs to the menhirs. This provides a bigger flexibility and it would be cool if this was kept by whoever continues on this.
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Re: Barrows

Postby Lestat DeLioncourt » Fri Jul 06, 2012 9:00 am

Thanks for uploading the tiles, Worsas

Good job
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using namespace std;

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cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}

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Re: Barrows

Postby Worsas » Tue Nov 13, 2012 5:27 pm

Some additions to the above-uploaded set. This includes all elements from Momos Resource that seemed useful to me so far(except for the tower). I have also taken the effort of remaking the uv-mapping of many pieces as well as exchanging textures and materials where it seemed fit.
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