Berandas' workshop

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Re: Berandas' workshop

Postby Lord Berandas » Wed Jun 05, 2013 5:15 pm

Well that was just a little joke for my amusement. Two minutes of work, but it made me laugh at least for twenty in total... :-D

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Re: Berandas' workshop

Postby Lord Berandas » Tue Jun 18, 2013 6:29 pm

Okay, so...I spent whole day today by making chickens! You can look at the results in the download section.
http://i.imgur.com/O8hDR9s.jpg

Here are some previews of the Sabre Cat - I am also going to do a snow-white texture.
Cat01.JPG

Cat02.JPG


Also please check the download section and add to data all the stuff that was requested and such. There are some updated meshes, also new tent doors, scripts, etc. After then, let me know what meshes are added. Make sure I didn't spent my time on them for nothing. ;-)

@Worsas: Is there any way how to ged rid those black lines on the textures? they're always on the edges of UV islands, I set the bleed value in texture paint to 5, but it's still messed. I believe I didn't have this problem in newer versions of Blender... :-/
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Re: Berandas' workshop

Postby Lord Berandas » Wed Jun 19, 2013 12:50 pm

Another variant of the cat:
cat3.JPG

cat4.JPG


enjoy!

@Worsas: And another question. Those alpha planes, do they need to be separate objects? because as they are now (everything is one object), the alpha mask makes it transparent through all the meshes - you can see throgh the tiger.
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Re: Berandas' workshop

Postby Worsas » Mon Jun 24, 2013 6:52 pm

Lord Berandas wrote:Another variant of the cat:
cat3.JPG

cat4.JPG


enjoy!

@Worsas: And another question. Those alpha planes, do they need to be separate objects? because as they are now (everything is one object), the alpha mask makes it transparent through all the meshes - you can see throgh the tiger.

Sorry for the late reply. I have enjoyed some offtime from modding. Can't you give the main body a material that is fully opaque while the alpha hair gets a material with alpha? That always worked for me and I didn't have to separate alpha hair from the rest of the mesh.

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Re: Berandas' workshop

Postby Lord Berandas » Tue Jun 25, 2013 12:23 am

Hmm, yeah, that works...I just had to create new material for every single mesh to make it look good. Seems to be okay now. Thanks.
How about that black mirror line on the texture? There must be some solution for this.

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Re: Berandas' workshop

Postby Lord Berandas » Tue Jul 16, 2013 4:22 pm

Okay guys...here's another piece...

I believe that various clothes hanging on ropes and stuff like that would add some more atmosphere to the cities and houses, so I created this:

http://www.mediafire.com/download/wvx44 ... lothes.rar

This is supposed to be a prototype, so don't expect whole hanging closet...
It adds three basic shapes of hanging clothes
- first one is just "thrown over" pose, used for chairs, fences, bars, whatever...
- second one is basically the same, just more fitting for ropes or thin poles
- third one is actually hanging - maybe it could be also used for horizontal position, I didn't try

All these objects needs the script attached in order to work as intended.
In theory (I hope so) it should be possible to create hanging equivalent of any clothes just by changing the texture, thus quickly creating hanging variants for all the clothes.

So, give it a try and Feedback pls! :-)

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Re: Berandas' workshop

Postby Worsas » Wed Jul 17, 2013 11:16 pm

I haven't tried them ingame but within Nifskope they look very good. They are probably even a lot more interesting for P:C but I could see some of these suspended over crates and railings around here too.

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Re: Berandas' workshop

Postby Lord Berandas » Fri Jul 19, 2013 11:49 am

So, I finished the longboat set. It contains:

One ready longboat mesh (without shields)
One docked longboat mesh (without shields)
One wrecked longboat mesh (without shields)
Two oar meshes (for dock clutter)
One oar plug mesh (for dock clutter)
Three equipable round shields (they aren't part of the longboat mesh, since they belong to the warriors sailng the ship and they carry them along)

You can examine all the stuff at Seyda Neen.

Download can be found in my download section as usual.
Hope you like it. :)

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Re: Berandas' workshop

Postby Lestat DeLioncourt » Fri Jul 19, 2013 6:25 pm

Lord Berandas wrote:So, I finished the longboat set. It contains:

One ready longboat mesh (without shields)
One docked longboat mesh (without shields)
One wrecked longboat mesh (without shields)
Two oar meshes (for dock clutter)
One oar plug mesh (for dock clutter)
Three equipable round shields (they aren't part of the longboat mesh, since they belong to the warriors sailng the ship and they carry them along)

You can examine all the stuff at Seyda Neen.

Download can be found in my download section as usual.
Hope you like it. :)


Excellent work, mate.

I really like them, not only because the are very close to the original viking dragonboats.

Awesome, thanks
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int main () {
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return 0;
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Re: Berandas' workshop

Postby Worsas » Fri Jul 19, 2013 7:13 pm

Wow wow wow... did you model those boats from scratch?

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Re: Berandas' workshop

Postby Lord Berandas » Fri Jul 19, 2013 10:22 pm

Yeah, it was one of my first Blender models. It just didn't have any UV unwrap and it also had some flaws, so I corrected those, did some polishing and here is the result. Glad you like it. :-)

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Re: Berandas' workshop

Postby french ninja » Sat Jul 20, 2013 4:02 am

Those have to be some of the best boats I've seen modeled for TES III. Very nice work!
Jarl of Lore for Skyrim: Home of the Nords

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Re: Berandas' workshop

Postby Lord Berandas » Thu Jul 25, 2013 9:00 am

I am leaving today and will be unavailable for two weeks.

Sabre cat is in a good shape, only few animations left and then some polishing. I believe it could be finished in a month or so.

I updated some of my packages in download section, so, Lestat, make sure it's all updated in the data. Thanks!

Well, enjoy your work on the world while I am AFK, of course I expect nothing less then finished mod when I return back. :D

Cya in two weeks!

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Re: Berandas' workshop

Postby Melchior Dahrk » Fri Jul 26, 2013 5:12 pm

Gah, you're killing me with the later half of this thread, Berandas! I want to see those "best ever" longboats too!

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Re: Berandas' workshop

Postby Lord Berandas » Sat Aug 10, 2013 8:51 am

Good news, everyone!

Lord Berandas has returned to the lands of Skyrim. :-)

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Re: Berandas' workshop

Postby Worsas » Sat Aug 10, 2013 9:50 am

Yeah, welcome back!

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Re: Berandas' workshop

Postby Lord Berandas » Thu Aug 15, 2013 7:12 pm

*MEOW!* (in the download section)

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