Berandas' workshop

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Thu Oct 18, 2012 1:36 pm

Great, what exactly is needed in the barrows set?

How should the Ice Wraith look like? Is there any concept, or does it have the same appearance as in Skyrim?

Well, I guess I should finally finish my Mammoth, so I am going to continue on this for now.

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Fri Oct 19, 2012 8:35 am

Lord Berandas wrote:Great, what exactly is needed in the barrows set?

You could add in anything from TES-V: The triangular arches, entrances, stairs, pillars, statues, word walls, etc. It would be great if you could stick to the textures that were used on the tiles I made before. Don't feel pressured to work on everything listed, though. It would already be great to only have the triangular arches.

Lord Berandas wrote:How should the Ice Wraith look like? Is there any concept, or does it have the same appearance as in Skyrim?

Like in Skyrim, I'd say.

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Wed Nov 07, 2012 12:53 pm

I made some Dragon (they look more like parrots in my opinion) statues today. I have also made some progress on the mammoth, it has a skeleton now and I am going to improve the textures and start animating. Speaking of mammoth skeleton...do we have any mammoth bones or stuff like that?
btw, feel free to change texture on that statues if needed.
You do not have the required permissions to view the files attached to this post.

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Wed Nov 07, 2012 10:53 pm

They look like a nice extension to the existing set to me!

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Thu Nov 08, 2012 4:49 pm

Here are some Mammoth bones - ribcage, broken ribcage, skull with tusks, skull without tusks and two pairs of tusks, which can be attached to the skull (they have the center in same point as the skull, for easy assembly) they can also be used as they are.
You do not have the required permissions to view the files attached to this post.

User avatar
Posts: 689
Joined: Sun May 29, 2011 5:21 pm

Re: Berandas' workshop

Postby Yeti » Fri Nov 09, 2012 4:46 am

By any chance, could you post a screenshot of what your mamooth looks like Berandas. I don't believe I've seen what it looks like yet.
Thane of NPCs for Skyrim: Home of the Nords

"Glory is fleeting but obscurity is forever" Napoleon Bonaparte

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Fri Nov 09, 2012 3:41 pm

Sure, here are four screenshots...the texture is nothing fancy, it's just little lovely furry animal. :)

Also there are some issues I have to figure out.
You do not have the required permissions to view the files attached to this post.

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Fri Nov 09, 2012 4:25 pm

the texture looks a whole lot better since the last time. Are you still going to add toes to the feet? Other than that, the tusks could do with a more rustic texture.

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Sat Nov 10, 2012 11:11 pm

Animation of skeleton is finally working correctly, so here is a little teaser. :-))
You do not have the required permissions to view the files attached to this post.

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Sun Nov 11, 2012 9:35 am

It looks promising.

And great to see that you are already familiar with the needed text-keys!
Last edited by Worsas on Sun Nov 11, 2012 10:09 am, edited 1 time in total.

User avatar
Posts: 644
Joined: Sat May 14, 2011 8:07 am
Location: The riverside of Styx...waiting for Charon, the ferryman

Re: Berandas' workshop

Postby Lestat DeLioncourt » Sun Nov 11, 2012 9:53 am

Lord Berandas wrote:Animation of skeleton is finally working correctly, so here is a little teaser. :-))


Awesome work mate, it looks fantastic
#include <iostream>
using namespace std;

int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}

User avatar
Posts: 229
Joined: Sun May 29, 2011 8:15 am
Location: England

Re: Berandas' workshop

Postby TerrifyingDaedricFoe » Sun Nov 11, 2012 2:12 pm

It's looking great Berendas, good work!

I was thinking (dangerous, I know :P), when you've finished the mammoth creature could you create mammoth bones as static objects? They could be found in some of the grassier areas of Skyrim to add more flavour to the landscape. Or perhaps have a mammoth graveyard somewhere?
Tes96 wrote:By the Silver Caverns, what exactly is a heightmap?!

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Sun Nov 11, 2012 2:24 pm

Thanks! :)

The bones are already done - few posts back
Let me know, if you need any more bones.

User avatar
Posts: 591
Joined: Wed Oct 24, 2012 12:24 am
Location: In your attic.

Re: Berandas' workshop

Postby Luxray » Sun Nov 11, 2012 4:04 pm

This looks fantastic, Berandas. I envy your model-fu. :)
Omnia In Nihil wrote:The colouring of rugs is always a complicated issue, as you have to find a balance between individual creativity and lore-friendliness.

User avatar
Posts: 229
Joined: Sun May 29, 2011 8:15 am
Location: England

Re: Berandas' workshop

Postby TerrifyingDaedricFoe » Mon Nov 12, 2012 1:35 pm

Lord Berandas wrote:Thanks! :)

The bones are already done - few posts back
Let me know, if you need any more bones.

Whoops, didn't notice. Well, you know what they say about great minds thinking alike...
Tes96 wrote:By the Silver Caverns, what exactly is a heightmap?!

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Thu Dec 20, 2012 5:25 pm

I had a seizure of creativity, so I made some Daggerfall inspired signposts today.
You can find them in Seyda Neen as usual.
Hope you like it. ;)


edit: file deleted, updated file posted on next page
Last edited by Lord Berandas on Sat Jan 05, 2013 6:22 pm, edited 1 time in total.

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Thu Dec 20, 2012 6:25 pm

I'll be honest: From the overall-design I would expect to see similar sign posts in Highrock rather than Skyrim, even the third signpost, while individually looking quite good, does not look like something Nords would make. In my opinion at least.
When there should be footage on Highrock at any time in future, I would gladly take those into use in that province, though.

I hope this won't keep you from doing modelling for us in future, though. I'm thankful for everything you have contributed to date.

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Thu Dec 20, 2012 6:42 pm

No problem, I just had an urgent need to model them... :-)
I'm going to animate the bird a little and create a proper texture for him, also I'd like to see the third sign animated when I will have some time.
Do you still need some TESV static equivalents modeled?

Posts: 895
Joined: Tue Dec 13, 2011 1:06 pm

Re: Berandas' workshop

Postby Worsas » Fri Dec 21, 2012 8:07 pm

Lord Berandas wrote:Do you still need some TESV static equivalents modeled?

https://dl.dropbox.com/u/22362022/pics/ ... terior.jpg
How about those roundish things on the left side of this screenshot? Would be good if you could provide them with own textures.
I'm not sure but I believe you only get to see these in Whiterun in TES V? Perhaps they are something you will only see in the more traditional parts of Skyrim?

Other than that anything barrow-related would be still welcomed.

User avatar
Posts: 158
Joined: Mon May 28, 2012 8:07 pm
Location: Prague, Czech republic

Re: Berandas' workshop

Postby Lord Berandas » Sat Dec 22, 2012 5:43 pm

Great, I will create them, but I'm away from home right now and the only software I got here is Blender, so textures will be done fisrt in like 10 days.

I believe those dream catchers were only in Whiterun and those "bowls" (those without feathers) could be seen in some other locations too. But I'm not 100% sure.

PreviousNext

Return to Models & Textures

Who is online

Users browsing this forum: No registered users and 1 guest