Harvesting modders resources

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Harvesting modders resources

Postby roerich » Thu Aug 22, 2013 9:10 am

Stumbling around the various mod-sites, I've come across some stuff that made me think 'we could use that at Shotn'. I'm just trying to collect what I find here, and then we can ask the modder's for permission to use them. Feel free to post more if you come upon it.

Midget Alien

Skyrim Cloth Armor - http://download.fliggerty.com/download-118-815
Nord Amulets http://download.fliggerty.com/download--485 (Don't know about these. I don't feel they follow our design style, but we need more amulets. Perhaps some of them can be utilized.)
Imperial Fur Armor - http://download.fliggerty.com/download--826
Wooden Round Shield - http://download.fliggerty.com/download--832
Draugr thing in this creature pack - http://download.fliggerty.com/download--618
Chicken Nest - http://download.fliggerty.com/download--825 (Berandas already made chickens + eggs + basket)
Chicken Hut - http://midgetalien.blogspot.co.uk/2013/ ... ake-2.html
Hagraven - http://2.bp.blogspot.com/-G0tE4lc5oDI/U ... -15-54.bmp
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Re: Harvesting modders resources

Postby Lord Berandas » Thu Aug 22, 2013 11:05 am

I think most of the amulets cannot be used, because they contain runes not fitting the nords of TES.
Also, there is this armor set: Raven Rock: Arctic Steel ( preview )

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Re: Harvesting modders resources

Postby Yeti » Sat Aug 24, 2013 8:02 pm

Not a big fan of that hagraven at all. I'd prefer a more human design like in TESV

I actually kind of like the Owl Bear in that creature pack with the Draug. Not sure if it fits TES's visual style perfectly, but we definitely need more unconventional fantasy creatures like it.
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Re: Harvesting modders resources

Postby roerich » Sat Aug 24, 2013 8:40 pm

Yeti wrote:Not a big fan of that hagraven at all. I'd prefer a more human design like in TESV


I agree completely. The TES V hagravens were one of the most characterful and creepy enemies in the game. This one could be used as an entirely different creature though.
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Re: Harvesting modders resources

Postby Scamp » Sat Aug 24, 2013 10:15 pm

Oh that Owl Bear is totally cute.
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Re: Harvesting modders resources

Postby Luxray » Sun Aug 25, 2013 11:36 pm

Cute?

"...The origin of the owlbear is a subject of great debate among scholars of monstrous creatures. However, most concur that at some point in the distant past, a deranged wizard created the original specimens by crossing an owl with a bear. Whatever the original purpose of such a freakish creation, the creature bred true and has become quite well-established in woodlands across the world, where it plays a key role in a region's ecosystem as an apex predator. Owlbears are notoriously bloodthirsty killers, well known for their savage tempers, aggression, and savage nature..."

Just a bit of paraphrasing I found about owlbears. 8-) Anyway I am not sure we should use it, it screams 'Dungeons and dragons' to me rather than 'Elderscrolls'.
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Re: Harvesting modders resources

Postby roerich » Mon Aug 26, 2013 8:24 am

Luxray wrote:Just a bit of paraphrasing I found about owlbears. 8-) Anyway I am not sure we should use it, it screams 'Dungeons and dragons' to me rather than 'Elderscrolls'.


That was my major hestitation to include it as well.. The model itself is just swell.
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Re: Harvesting modders resources

Postby Lord Berandas » Tue Sep 17, 2013 6:03 pm

Midgetalien recetly posted his finished arctic steel armors: http://download.fliggerty.com/download-118-899

@Roerich: Did you contact him about use of his assets in our mod?

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Re: Harvesting modders resources

Postby roerich » Tue Sep 17, 2013 6:20 pm

I did not, no.
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Re: Harvesting modders resources

Postby french ninja » Wed Sep 18, 2013 1:34 am

There's a mod for TES V called Thunderchild and one of the assets is a statue of Kyne. I imagine the model could easily be converted and put in TES III with permission of course
http://static2.nexusmods.com/110/mods/1 ... 950322.jpg

http://skyrim.nexusmods.com/mods/41376/ ... %3D1&pUp=1
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Re: Harvesting modders resources

Postby Lord Berandas » Sun Sep 22, 2013 5:55 pm

We have a permission to use Midgetalien's stuff, I just have to let him know what things are we going to use.

Midgetalien wrote:Hi Lord Berandas,

Yeah thats fine :)
Feel free to use them, I dont mind.
just out of curiosity which armors and "stuff" would you be using?

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Re: Harvesting modders resources

Postby roerich » Wed Sep 25, 2013 2:06 pm

Nice job, Berandas!

On another note, I'm trying to go through the P:C data and see if there's any stuff there which we could desperatly use. Here's what I've found so far:

Activators:
PC_Active_Ex_Bedroll

Alchemy:
PC_Misc_Wine_01-06 (rare, but suitable for Imperial taverns and richer Imperial homes)

Containers:
PC_Cont_Roasted_Fish_01-03
PC_Cont_Roasted_Rat_01-02 (Perfect for Goblin caves)

Doors:
PC_In_Com_Cellar_st_d (or a similar solution to our cellar door lacking an interior version)

Ingredients:
PC_Ingred_Carrot
PC_Ingred_CCheddar

Misc items:
PC_Misc_Dice
PC_Misc_FryPan

Statics:
PC_Ex_Com_Waterwheel
PC_Furn_ClothLn_01-06+E (although I heard you were working on something like this Berandas? Obviously, these could only go in southern cities like Falkreath and Riften)
PC_Furn_Fish_01-03 (making these ingredients perhaps)
PC_Furn_Fish_h00-02
PC_Furn_Foodtrough
PC_Furn_Imp_Shackels
PC_Furn_Imp_Stocks (with a retex to suit S:hotN wood textures)

Weapons:
PC_W_Pirate_Cutlass (this should be common with Redguard warriors. Might need a retex for the handle to suit our colourscheme)
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Re: Harvesting modders resources

Postby midgetalien » Wed Sep 25, 2013 6:14 pm

Hi guys,

Feel free to use any of that stuff :)
Most of what I make is a modders resource anyway. The only exceptions being the stuff for Neverhalls/Forgottenhalls/Falzan/Snow prince

If you need anything from the Falmer series (including the Falzan wip) just drop me a PM and I can take it into consideration.

Other than that, happy modding :D

p.s I would love to work on some stuff for you guys.

-MA-

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Re: Harvesting modders resources

Postby Lord Berandas » Thu Sep 26, 2013 5:09 pm

midgetalien wrote:p.s I would love to work on some stuff for you guys.

That would be great! We need every skilled hand. :-)

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Re: Harvesting modders resources

Postby Lestat DeLioncourt » Thu Sep 26, 2013 7:20 pm

Hi midget,

you are always welcome ;)

Neverhalls and your other falmer mods are great mods, the only thing I could criticize is the tileset itself, since it is clearly a retexture (a good retexture) of the daedric set with a few minor changes and a few ayleid elements. In case if we will add the falmer at some point I would prefer a clearly elvish set, maybe ayleid inspired, but the textures are very fitting. In general we avoid using stuff from the vanilla game with a few exceptions.
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Re: Harvesting modders resources

Postby roerich » Sun Dec 15, 2013 1:41 pm

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Re: Harvesting modders resources

Postby roerich » Fri Aug 08, 2014 8:37 am

http://mw.modhistory.com/download-26-15000

- Deer, elks, rabbits, squirrels. http://mw.modhistory.com/content/screen ... 39a7bc.jpg

- Snake (Danswyrm?) http://mw.modhistory.com/content/screen ... ddce12.jpg

http://mw.modhistory.com/download-26-7082

- More deer variants

http://mw.modhistory.com/download-26-11682

- I really like this cat thing, but it's unfinished. If finished, downscaled and retextured to be more brown/grey, it could work as a forest cat like a Skyrim lynx or wild cat.
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Re: Harvesting modders resources

Postby Worsas » Fri Aug 08, 2014 1:25 pm

The fact that the cat would move like a wolf, would be offputting to me, even if it was retextured. Deers or elks would be good to have for the context of the deer meat. I'd have to check on the animation again, but I believe to remember that it didn't look very good. Only in order to save me or someone else the work of creating a deer from scratch, I'd use it.

Rabbits and squirrels? I'm not sure. In theory they may exist, but what do they truly add to our environment in terms of immersion? I haven't looked at the snake yet, but if the animation is ok, we could use a retextured version of it.

Btw. P:C-Data contains a lot of stuff that may be interesting around here. There are at least two container plants and a couple of other things.

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Re: Harvesting modders resources

Postby roerich » Sat Aug 09, 2014 8:40 am

Agreed about rabbits and squirrels. Not that necessary. Deer would be neat to have.

I made a list of useful P:C assets earlier in this thread.
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Re: Harvesting modders resources

Postby Tes96 » Tue Oct 07, 2014 2:08 pm

There are the cats and dogs from Emma's Children of Morrowind. You'd have to get permission from her. In my opinion, animals such as squirrels and rabbits and foxes should be added much later when we have a better animation system to work with after OpenMW has been out for a few years. Mundane animals should definitely be included, but as a low priority.
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