Dirnae's Models

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Re: Dirnae's Models

Postby Praedator » Mon Feb 20, 2012 8:14 pm

I like it very much, but the pointy part of the stone foundation looks wrong somehow, though a higher stone cornerstone as such is nice.

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Re: Dirnae's Models

Postby Dirnae » Mon Feb 20, 2012 8:32 pm

Yeah, already gone, I'll post a pic tomorrow.
[11:05:43] Wolli: ah yeharp, i felled the [NUG-RI-BOOGAR] felf too MK!

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Re: Dirnae's Models

Postby Dirnae » Tue Feb 21, 2012 5:07 pm

Like this perhaps then?
Needs vertex paint, door will look just like the old one when done, except with the semi-circular doorstep.
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[11:05:43] Wolli: ah yeharp, i felled the [NUG-RI-BOOGAR] felf too MK!

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Re: Dirnae's Models

Postby Praedator » Tue Feb 21, 2012 5:18 pm

I like the textures, style and whole design, but either the door is really large or the building is too small if this is a manor like structure.

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Re: Dirnae's Models

Postby Dirnae » Tue Feb 21, 2012 5:24 pm

Nah, this is a small house, but I could do with upscaling it anyway.
[11:05:43] Wolli: ah yeharp, i felled the [NUG-RI-BOOGAR] felf too MK!

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Re: Dirnae's Models

Postby SamirA » Wed Feb 22, 2012 12:24 am

Door is massive. What region is this for? If it borders high rock then these are perfect as I feel like this is very high rocky.

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Re: Dirnae's Models

Postby Dirnae » Wed Feb 22, 2012 9:34 am

Like I said, it's actually that the house is small. That door was built around one from the com set, I just need to upscale the house itself now (which is fine, the cobblestone part needs to be higher anyway for 'sinking' room).

It's Haafingar, so any high rock influence is justified I guess, as nordic sailors came from here and built cities in high rock such as Daggerfall. Plus it's right next to High Rock too.

Anyway, thanks for the feedback folks, helps a bunch when concepting stuff out (That's essentially what a lot of my random models are, it's faster for me to throw out a quick thing in max than trying to draw something half decent).
[11:05:43] Wolli: ah yeharp, i felled the [NUG-RI-BOOGAR] felf too MK!

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Re: Dirnae's Models

Postby Worsas » Wed Feb 22, 2012 12:41 pm

This is heading in a good direction.

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Re: Dirnae's Models

Postby Dirnae » Sat Feb 25, 2012 4:45 pm

Messing about with snow a little.

Haafingar House Snowy.png


Haafingar House Snowy 2.png


Looks alright so far, still playing about to find the best techniques for this. :/
I'm pretty sure TES:V didn't bother, but Bloodmoon did (to some extent), and our Solitude is very snowy.

Anyway, just an update, gonna add more snow, definitely on the window and perhaps on some of the other textures a bit. But leave comments on what you think about the whole subject below.
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Re: Dirnae's Models

Postby Praedator » Sat Feb 25, 2012 5:00 pm

looks very good Dirnae, I like the snowy/icy touch :)

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Re: Dirnae's Models

Postby Lestat DeLioncourt » Sat Feb 25, 2012 5:23 pm

It looks great. Fits perfect Haafingars cold climate
#include <iostream>
using namespace std;

int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}

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Re: Dirnae's Models

Postby SamirA » Sat Feb 25, 2012 6:03 pm

I agree, good look.

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Re: Dirnae's Models

Postby Scamp » Sat Feb 25, 2012 6:14 pm

Great stuff, Dirnae!
"Scamp is a genius" - Dirnae

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Re: Dirnae's Models

Postby french ninja » Sat Feb 25, 2012 6:59 pm

Perfect for Haafingar. The snow adds a great touch.
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Re: Dirnae's Models

Postby SGMonkey » Sat Feb 25, 2012 7:33 pm

They look really good to me. Snow looks pretty damn cool. Sag the roofs a tiny bit, make the beams a little less perfect and rough up the stone wall towards the bottom and I'd call them done. They look really cool to me.

Was thinking Jehanna may use similar style architecture. It was supposedly once part of Skyrim after all. But I'll need to read more about it.

Anyway, keep it up, looks really good
Tonal Architect wrote:Most people are sticklers for lore correctness, I take joy in re-writing it to my liking. Way more fun.

Genius...

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Re: Dirnae's Models

Postby Dirnae » Sat Feb 25, 2012 8:41 pm

Roof's sagged now, still got the dirt template .psd from the other house which I can turn to dirt/snow for this one, and as for the beams, I'm going to chamfer and use another texture I think. I wont make them less straight or even though, just wouldn't really make sense to me, it's probably just the sharp edges. I'll post a final pic once that's done, and go to 'mass-production' phase.
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Re: Dirnae's Models

Postby Dirnae » Sun Feb 26, 2012 3:08 pm

Next to do: door handle and lock, floor windows, then different house shapes.
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Re: Dirnae's Models

Postby SamirA » Sun Feb 26, 2012 4:05 pm

Looks much more finished now, nice job roughing it up.

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Re: Dirnae's Models

Postby Praedator » Sun Feb 26, 2012 4:32 pm

Well done Dirnae, looks great

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Re: Dirnae's Models

Postby Scamp » Sun Feb 26, 2012 4:49 pm

Like I said on the Internet Mass Relay Chat, that window looks damn neat.
"Scamp is a genius" - Dirnae

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