Dawnstar City Planning

Discussion, Exterior-Claims and Interior Claims situated around 'Northshore'.
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Dawnstar City Planning

Postby Dirnae » Wed Sep 07, 2011 5:37 pm

Here's a more fantasy-like concept for the city:

Built around a gigantic sea creature of some sort. Gigantic skull for the gate, massive palisade walls. The spine travels from the head to the city hall, which is built amidst the ribcage, rest of the body goes underground. Might be too Ald-ruhn-y, though to be fair, everything else would be made through traditional nordic craft, and building a city around a long dead gigantic carcass is hardly a new idea. Also add bone decorations around town.

Maybe hunting is a part of the history of the town, from hunting great sea beasts in the oceans to the North, to hunting large creatures in the tundra to the south.
Last edited by Dirnae on Wed Sep 07, 2011 7:30 pm, edited 2 times in total.
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Re: Dawnstar City Planning

Postby Muspila » Wed Sep 07, 2011 6:18 pm

It would be shitty if we didn't have anything along these lines somewhere. Bone-carving is one more typical profession in Skyrim. MK has mentioned runes being carved into bones somewhere in the 7 fights. You all know the troll-bone armor. Examples of how Nords work with bones.

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Re: Dawnstar City Planning

Postby Lestat DeLioncourt » Wed Sep 07, 2011 6:21 pm

The idea of the sea creature is cool and very reasonable near the coastline of Northshore.

Maybe a skeleton of prehistoric sea serpent?
#include <iostream>
using namespace std;

int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}

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Re: Dawnstar City Planning

Postby Dirnae » Wed Sep 07, 2011 7:00 pm

Perhaps something like this, from the mouth of an eccentric Nordic sailor:
'Prehistoric, no, hunted to near extinction by the brave sailors of the north, aye! Imperials may question the specifics, but this is what we men of Dawnstar believe, that the giant sea-wyrms of the north, that plagued many a ship in the second age, were hunted down with spear and harpoon. And the corpse of the largest of these creatures, the Uthaadrek, lies here, in the very foundations of this city!'
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Re: Dawnstar City Planning

Postby Tes96 » Fri Mar 30, 2012 1:53 am

You're saying the entire city is under the dome of the skull of a giant sea creature? It must be a huge sea creature. I'm pretty sure Nirn would have gigantic creatures of monstrous proportions. It reminds me of God of War III with those giant rock climbing golems.
Has anybody tinkered with drawing concept art for such a creature's skull?
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Re: Dawnstar City Planning

Postby Scamp » Fri Mar 30, 2012 12:53 pm

It's fantasy! Yay for giant sea creatures. Should be a sea serpent like Lestat suggested or a kraken.
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Re: Dawnstar City Planning

Postby french ninja » Fri Mar 30, 2012 12:58 pm

Sounds awesome. Maybe the ribs leading up to the King's castle are carved with runes? Npcs could say they denote the city's founders.

Image

Image

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Maybe something like a Dunkleosteus (for the face)?
http://en.wikipedia.org/wiki/Dunkleosteus
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Re: Dawnstar City Planning

Postby Scamp » Sat Mar 31, 2012 10:41 am

Image

:P
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Re: Dawnstar City Planning

Postby roerich » Thu Aug 15, 2013 6:44 pm

Image

A hideous concept. The entrance should be in the mouth of the skull though (as Lord_Berandas pointed out on IRC), but I added the skull last. I know a lot of things don't make sense in this pic, it was just a quick sketch. What I wanted to show, was a great hall in a ribcage, covered with skins from whales, seals and other creatures.
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