City Claim: Karthwasten - Claimed by Praedator
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- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
Praedator wrote:I have solved the missing mesh, cleaned the file, but cannot remove a dependency on this pc.
There is a dead body of a murdered merchant in poor quarter, and a dead body of a murdered nord in Redguard quarter.
A small cell to NW of clai is not cluttered fully, as it will be joined with Lestat's style of cluttering, and I had a moddersblock, so I give up on that. Also I am not sure on the cluttering atop the cliffs, so I left it as it is easy to adapt. However I would appreciate a possible walkway on them along the whole west side, from poor quarter to resources quarter.
Awesome, thanks Praedator.
Don't worry about the part in the NW and so, it's much easier for me to connect the styles if I have a bit space left for a translation, so I'm really glad about it.
Btw...this city rocks
#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
Re: City Claim: Karthwasten - Claimed by Praedator
After ingame testing I have found that the use of those dark bulbs give very undesirable sideeffects, also on other side of the wall, so whomever reviews it please remove them.
Re: City Claim: Karthwasten - Claimed by Praedator
more screens for those who don't visit the BGSF often.
http://praedatorsnest.blogspot.com/2012/03/shotn-karthwasten-reach-final.html
http://praedatorsnest.blogspot.com/2012/03/shotn-karthwasten-reach-final.html
Re: City Claim: Karthwasten - Claimed by Praedator
TY Lestat and Muspila, I am happy to have finished it at last 

Re: City Claim: Karthwasten - Claimed by Praedator
Serious problem; When removing the P:C_data dependency, apparently all landscape entries are automatically removed from the file. I tried it several times.
(Regardless, since I have access to PC_data, I gotta say this city looks like a hell of an awesome place! Well done.)
I am working on fixing this though.
(Regardless, since I have access to PC_data, I gotta say this city looks like a hell of an awesome place! Well done.)
I am working on fixing this though.
Re: City Claim: Karthwasten - Claimed by Praedator
Ok, here comes. Same file, just without PC_data required. Fixed this by simply cleaning out everything except landscape entries from the original file and merging it again with the file that had the dependency removed. Should work fine for everyone now.
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Re: City Claim: Karthwasten - Claimed by Praedator
so that is what happened to me too, weird :/
I will be more careful in selecting files in the future, this was a step in wrong direction.
Thank you, I might join the club of awesome awesomenessmakers
However none of this would have been possible without the support (custom objects) of the team, TY Muspila, Dirnae and Lestat!
P.s. I haven't even touched anything from PC_data in the mod, so its truly weird.
I will be more careful in selecting files in the future, this was a step in wrong direction.
Thank you, I might join the club of awesome awesomenessmakers

However none of this would have been possible without the support (custom objects) of the team, TY Muspila, Dirnae and Lestat!
P.s. I haven't even touched anything from PC_data in the mod, so its truly weird.
Re: City Claim: Karthwasten - Claimed by Praedator
Scamp wrote:Ok, here comes. Same file, just without PC_data required. Fixed this by simply cleaning out everything except landscape entries from the original file and merging it again with the file that had the dependency removed. Should work fine for everyone now.
Nice solution Scamp, thx. But file seems a bit smaller now? Hope we didn't lose anything...
I see why, no meshes, no textures


Re: City Claim: Karthwasten - Claimed by Praedator
Do you remember how I have a different Morrowind folder for each province? That way, I can never accidentally select PC_data in my Skyrim one.
Edit: Praedator, I have opened your file and mine at the same time, checking ref counts. Every cell has exactly the same amount of objects in it. Might be worth checking again though, if you have the time.
Edit: Praedator, I have opened your file and mine at the same time, checking ref counts. Every cell has exactly the same amount of objects in it. Might be worth checking again though, if you have the time.
Re: City Claim: Karthwasten - Claimed by Praedator
Yes I have seperate folders too, but not at work :/
Re: City Claim: Karthwasten - Claimed by Praedator
Since this exterior is finished, does that mean that there are tons of interiors now to be worked on?
Interior Reviewer
Skyrim: Home of the Nords
Province: Cyrodiil
Tamriel-Rebuilt
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Skyrim: Home of the Nords
Province: Cyrodiil
Tamriel-Rebuilt
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
Tes96 wrote:Since this exterior is finished, does that mean that there are tons of interiors now to be worked on?
Yes, I'll do the review this weekend, so I'll open the interior claims next week, at the moment only the claims for the house interior we allready have the models...The other interiors have to wait a bit, but it shouldn't be a problem because there will already be a proper number of avaialbe claims from those houses.
#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
Re: City Claim: Karthwasten - Claimed by Praedator
In case you want me to help with putting up claims, just shoot me a mail 

- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
Reviewing
@ Thanks mate, some help for setting up the claims would be nice...I'll send you an email the next 2 days which houseclaims we could open at the moment.

@ Thanks mate, some help for setting up the claims would be nice...I'll send you an email the next 2 days which houseclaims we could open at the moment.
#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
The city is pretty amazing, really impressive, very enjoyable. There are glitches in the wilderness outside the city (too many rocks to close together on the grassy field, also the rocks itself look are very similar) but that's just a minor issue and I'll fix it when I work on the cells bordering this claim.
So far I havn't seen a better city in a TES Game.
Therefore : 10/10 for the city (I don't rate the wilderness here because this claim was a city claim)
Excellent job
So far I havn't seen a better city in a TES Game.
Therefore : 10/10 for the city (I don't rate the wilderness here because this claim was a city claim)
Excellent job

#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
Re: City Claim: Karthwasten - Claimed by Praedator
Thank you very much Lestat.
Encouraging and nice of you to say, but untrue I am afraid
There are a couple more citybuilders who know what they are doing, they even happen to be on our team 
So far I havn't seen a better city in a TES Game.
Encouraging and nice of you to say, but untrue I am afraid


- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
Praedator wrote: There are a couple more citybuilders who know what they are doing, they even happen to be on our team
True, but I said that I havn't seen ...I'm sure there are some other excellent city builders in the scene, I think Scamp for example is doing great cities as well, but I havn't played many mods the last 2 years and I'll wait with my next Morrowind play through until the next release of Tamriel Rebuild and Stirk form P:C...therefore I havn't seen a better city so far

#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
- Lestat DeLioncourt
-
- Posts: 644
- Joined: Sat May 14, 2011 8:07 am
- Location: The riverside of Styx...waiting for Charon, the ferryman
Re: City Claim: Karthwasten - Claimed by Praedator
Lestat DeLioncourt wrote:Praedator wrote: There are a couple more citybuilders who know what they are doing, they even happen to be on our team
True, but I said that I havn't seen ...I'm sure there are some other excellent city builders in the scene, I think Scamp for example is doing great cities as well, but I havn't played many mods the last 2 years and I'll wait with my next Morrowind play through until the next release of Tamriel Rebuild and Stirk form P:C...therefore I havn't seen a better city or a city on par so far
#include <iostream>
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
using namespace std;
int main () {
cout << "This is C++, you won't even think of Java again once you discovered what this language is able to do" << endl;
return 0;
}
Re: City Claim: Karthwasten - Claimed by Praedator
Lestat DeLioncourt wrote:Praedator wrote: There are a couple more citybuilders who know what they are doing, they even happen to be on our team
True, but I said that I havn't seen ...I'm sure there are some other excellent city builders in the scene, I think Scamp for example is doing great cities as well, but I havn't played many mods the last 2 years and I'll wait with my next Morrowind play through until the next release of Tamriel Rebuild and Stirk form P:C...therefore I havn't seen a better city so far
From what I hear you could account for one too Lestat

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