Making Creatures in Blender

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Making Creatures in Blender

Postby Lord Berandas » Sat May 11, 2013 10:10 pm

Just in case someone would be interested...

This tutorial covers all the basics and usual problems of creature animation and export for Morrowind.
It doesn't cover mesh and textures creation process.
Based on Blender 2.49.

Latest version can be found here:
http://www.mediafire.com/?p93w1fxaip3x1gw

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Re: Making Creatures in Blender

Postby Infragris » Sun Jun 23, 2013 8:14 pm

A wonderful tutorial. Question: I know the Hoom and the Swamp Troll are TR creatures, but what is the spider-looking thing on the first and second-to-last page? I don't think I've ever seen that creature before.

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Re: Making Creatures in Blender

Postby Worsas » Mon Jun 24, 2013 6:41 pm

The spider was my very first creature. It never really got utilized in any of the province mods so far. I could upload it as modder resource, I guess.

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Re: Making Creatures in Blender

Postby Infragris » Tue Jun 25, 2013 10:20 am

That's seriously your first creature? From what I can tell, that's quite impressive. it would be wonderful if you could release it.

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Re: Making Creatures in Blender

Postby Melchior Dahrk » Wed Jun 26, 2013 2:22 pm

Thank you for sharing this, Berandas! I've always wanted to make my own creatures for Morrowind, perhaps this'll help me take that next step.

A quick question: I assume this was written for Blender 2.49b, is that correct?

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Re: Making Creatures in Blender

Postby Lord Berandas » Wed Jun 26, 2013 6:35 pm

Yes, it's for 2.49 and we all pray for new nif scripts for newer Blender, because the old is just old, stupid, user-unfriendly and old.

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Re: Making Creatures in Blender

Postby SGMonkey » Thu Dec 12, 2013 10:43 pm

I know this is an old topic.

http://niftools.sourceforge.net/forum/v ... =13&t=4075

Might be useful.
Tonal Architect wrote:Most people are sticklers for lore correctness, I take joy in re-writing it to my liking. Way more fun.

Genius...

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